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![]() ![]() Even when it does release, it very well might be lackluster, like when KSP 2 EA first launched on PC. I half expect the console version to release well after the 1.0 release, though thats just my expectation. As such, I don't expect too see KSP 2 on console for at least another few years. They have shown that they place no value in the console community. Private Division (yes, private division, not squad) has set a precedent that has completley destroyed my faith in them. Let me insist over an entire year of complete radio silence, even when the latest possible release date completley passed. In fact, they won't even answer questions when interrogated directly through social media, the forums, or even through their customer service lines. It's been over a YEAR since KSP teams communicated publicly about the updates in any fashion. Here's the thing not only was there no update, there was no delay announcement, no new ETA, noo devellopment update. No biggie, after all game devs get delayed all the time. ![]() Guess what didn't happen? There was no update. In April of the following year, Community Manager the announcement that both updates would come before the end of 2022. ![]() I mean, if you want an example, 1.11 and 1.12 have both been promised to come out on console! However, that announcement was made in September of 2021. and even the next-gen console versions of KSP STILL BEING ON 1.10!, Then, after about 200h of gameplay, this ugly (sorry!) game braking save game error appears Or at least, much closer to being finished. And it's bound to be a lot worse for consoles, where, yeah, the console gamers are just far more used to playing finished games. I mean, we see how poorly it's going on the PC side. But even if the Intercept had some spare time to get patch 2 out for the consoles, and assuming it worked at least as well as the PC version, requiring no further patching, while the Sony and MS would technically allow it, I don't think the player base would accept it. It'd be an absolute pain to try to get these through the cert along with everything else that the Intercept was doing. The initial release was followed up by two patches. Would it make sense to release the game on consoles in this state? No. As far as the console certification goes, that's good to go. Yeah, there are severe bugs with rockets deconstructing, being unable to launch until you restart the game, and other corruption of the game state, but you can still get into the escape menu from anywhere, and the game doesn't lock up. You'll note that none of it even indirectly says, "Should be able to play the game." The state that the KSP2 early access is in would probably pass console review. You just have to consistently make it from startup to the main menu without crashing. You can't hard-lock the console, the game has to keep responding to the controller, you have to be able to get to relevant menus, certain accessibility requirements must be met, and I think there are some limits on how often it crashes, but I'm not even sure about that. You can have a very rough, very WIP game, so long as certain requirements are met. There are specific requirements that your game, or any given patch for it, has to pass in order to be allowed a console release, but they have very little to do with how playable the game is. They would never allow WIP games on their platform that may or may not be finished. ![]()
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